‘CASE’ final film

Above is the completed version of my short film titled ‘CASE’. Some things have changed from the planning stage, as the first scene and some plot elements including the character by the riverside have been removed due to time constraints. The film was edited on Final Cut Pro X and all the sound was artificial from either a primary or secondary source. No sound was recorded on location. All copyright licensing regarding music or sound effects will be dealt with.

Unit 16: Sound – Checklist

LO1: Understand how sound elements are used across media industries

Trailer

Above is the trailer I have created for a fictional thriller TV show called ‘Hunted’. I used the footsteps, ambient classroom and new punch sound effect all in the video, along with the music track and voice over recording I produced. I have also used third party effects such as some sound effects and noises which I did not create myself. I added these in post-production to make the trailer flow much better. I also edited the sounds in post-production as well. I will go into more detail about the editing process in a separate post.

I think the sounds work well in this video and meet the client brief.

Re-recording Sound Effects

Firstly, I have re-recorded the punch sound effect by throwing a wet paper towel against a wall in a closed environment.

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I think the new punch sound effect sounds much ‘meatier’ and sounds more like a realistic punch.

I also recorded the voice over sound in the music studio using the studio condenser mic outlined in my assets table.

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I will now take all the sound elements I’ve recorded and insert them into the final video.

 

M2 Feedback

After presenting my sounds to the client, I have received some feedback.

In response to this feedback, I am going to slow down the walking sound slightly to fit what is on screen. This should allow the visuals and audio to flow seamlessly.

With regards to the punch, I have tried adding a pitch shift filter in Final Cut Pro but I still don’t think it conveys the bass of a real punch. To create this sound I punched myself lightly, but it didn’t work. This time I will use a more professional technique such as throwing a wet paper towel against a wall. This should work better.

Now I will record the new sound effects and then edit them into my final video.

P5 Recorded Sounds

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Recording footsteps outside

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Recording atmospheric sounds in the Library
I successfully recorded a punch sound effect, as well as a walking and an atmospheric classroom sound effect. I have compiled them below in a video.

I will present these sounds to an audience for feedback, to see if I need to change anything. After altering the sounds where necessary, I will place them in a video with voice over and my music track I created earlier.

Camera Practice

This video demonstrates three types of shot I will be using in my final film.

The first shot is a close-up sequence where each reverse shot gets closer to the character’s face. This, in time with the music, conveys tension and anticipation for what will happen next. The reverse shot shows that the two are against each other and are enemies.

The second shot needs to practice and refining. It is a whip pan to the reverse of the shot to reveal what the first character is reacting to. It is similar to the first shot but wider and more stylised. I was inspired by Robert Yeoman’s work on the filmography of Wes Anderson, where shots are symmetrical and whip pans are often used to reveal new information.

The final shot is a simple handheld tracking shot of a character walking through an environment. I like this, as it is more personal and immersive, but is slightly rough as a handheld DSLR is often shaky and unstable. However, this may create a more realistic aesthetic for the film, especially seeing as it is in the dystopian/thriller genre.

All shots were set to royalty free sound effects found on the site Freesound and the ‘Ironside’ excerpt from ‘Kill Bill: Volume 1’ (2003) was found on YouTube. The film was edited on Final Cut Pro. I also added some effects to the clips. All the clips contain film grain. The first shot has an increased saturation and the final two have a decreased saturation. This was mainly to give an aesthetic quality in relation to the environment and mise-en-scene of the scene.

I will now develop these ideas for shots and add them to my plan for my final piece.